Amnesia escape walkthrough9/23/2023 ![]() Use the revolver to shoot the lock to open this iron door.īunker – Administrator’s room – Amnesia : The Bunker Walkthrough & Guide ![]() Load the revolver, go back to the dining room door, and walk down the corridor towards the green door at the end. ![]() Go into the PANTRY across from this soldier (with the PANTRY logo on the wall) and you’ll get the bullets from the wall locker in this PANTRY. ![]() He will tell you that there is a terrible monster here, and finally he will give you his revolver. In this room, you can find a note in a drawer.įind a photo on a shelf attached to the wall.Įxit the door of this room, follow the blood trail through a smaller corridor, and eventually you will find a soldier who is still alive. On subsequent expeditions, you will need to consider the proper placement and timing of your pulls.Įxit this room and continue exploring along the corridor to a larger room that looks like a restaurant. However, pulling the cord makes a lot of noise and attracts monsters. So you need to keep pulling the cord to keep the flashlight always on. Pressing and holding the pull cord of the flashlight will cause the flashlight to generate electricity, thus making it glow.īut this light is short-lived and lasts for about 6 seconds. The tutorial will show you how to use the flashlight. Go down a dark hallway and you’re in a room with a light.įind the small flashlight and a Note in the locker. The prologue part is successfully concluded here.īunker – Amnesia : The Bunker Walkthrough & GuideĪfter you wake up, you will officially start the journey of horror exploration.įirst, leave the hospital bed, find a table in the hallway, and collect a Note. Go to the end of the road, you will find a deep pit, watch the plot, you will jump into the deep pit with Lambert. You will carry him on your back and continue to move forward, but you will still be discovered by the Germans afterwards. Lambert shows up, puts the gas mask on your face, and you get a life back.Įventually you will be hit by enemy mortars, and when you wake up, pour water from your Mess Hall to Lambert. Keep going and you will come to the end of the trench, which is a dead end.Īt this time, the German army will throw gas bombs into the trenches, and you will faint soon. (If your revolver is out of bullets when you come here, you can pick up an ammo from a nearby warehouse) Use the revolver to shoot the barrels, clear the road obstacles and keep going. Use bandages to heal bleeding wounds on your body.Įxit this room and continue down the trench, and you’ll find an exploding barrel. In the next room, you’ll find two rags on a table, after picking them up, open the backpack to combine them into a bandage. Ignore them, run forward, remove the obstacles in the way, and reach the bottom of the trench wooden bridge.Īt this point, your friend Lambert will be out of danger and provide you with cover fire. (Pick up bricks, and then charge up to attack the wooden door)Ĭontinuing to move forward, you will come to a turning point in the trench, where you will be attacked by German soldiers. You can gradually become familiar with these operations under the instruction of the tutorial in the prologue)Įxit this room and continue forward, using the nearby bricks to break open the wooden door. (Note that since this is an action puzzle game, many operations will involve action details, such as pushing doors, reloading bombs, moving objects, etc. Pick up ammo on racks and nearby poker tables, which you can load into your revolver. Go forward along the path of the trench, open the first iron door, and enter a room. You will start the game as Henri Clément, the protagonist of the game. 15 Related Post Full Map of Amnesia the bunker
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